![]() ![]() I removed that comment."Ĭheck it out free on itch.io. As I published the Steam Greenlight trailer on Youtube (you needed to put the game on Greenlight before it gets on Steam at that moment), Subnautica project’s leader put a comment with a link to his website. I felt I needed to quickly finish the game. ![]() ![]() I also found the Subnautica’s director email in the buyers of the game in Beta stage. My game was not even out yet, maybe I showed it too early ? I did not expect that, and I knew I could not compete a bigger company like this one. When I saw the name of the project director, I knew I saw this name somewhere … I went on my Twitter account and discovered he was following me as well as his coworkers. More broadly, this is a new method in the field of. Then I realized the game was not even in development yet, there were only some concept arts and ideas. The Navys Underwater Archaeology Branch is interested in this work because it could help the unit find unmapped or unknown naval shipwrecks. My first reaction was to think « damn, I made a game way too closed to another one without knowing about it ». I clicked on it and was redirected to a game page called… « Subnautica ». Of the estimated 2,500 people on board at the time, more than 800 were killed. Packed with Western Electric employees on their way to a company picnic, the Eastland sank within yards of shore. history occurred on July 24, 1915, when the SS Eastland capsized on the Chicago River. "In January 2014, as I was looking for underwater inspiration visuals, I found an image on google that caught my attention. One of the worst maritime disasters in U.S. So much so in fact, that the developer of FarSky publicly called out developers of Unknown Worlds Entertainment for pretty much poaching the entire idea, here's an excerpt: It might seem like a smaller version of Subnautica and in a way it is.
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